The “collections as data” initiative centers user communities and use cases in discussions about collection development. This episode highlights research use cases for software collections, and explores whether and how the “collections as data” approach is a useful response to the unique challenges of collecting, preserving and providing access to software.

Watch Webinar:
Time & Date:

May 9 // 8amPST – 10am CST – 4pm BST/CET


   + Matthew Allen (University of Toronto)

   + Eric Kaltman (Carnegie Mellon University)

Lead Facilitator:
Discussion Questions:

   + How does software factor in to your research? How do you utilize software as data/as a research object?

   + What are the unique qualities of software as data/as a research object?

   + How/Where do you access the software you have used in your research?

   + Do you think that the practice of creating/writing software is a requirement for the study of software as a research object?

   + Which “Collections as Data” tools/documentary methods (position statements, facets, personas) have the greatest impact potential for software preservation efforts?

Supplementary Resources:

Websites & Blogs 

   + Matthew Allen’s research on,  

   + Eric Kaltman’s research,

   + The Santa Barbara Statement on Collections as Data. Retreived from 

 + Collections as Data,

   + Collections as Data National Forum 2 recording,

   + Cooper Hewitt Labs,

 Articles, Reports & Presentations

   + Padilla, T. (2016) On a Collections as Data Imperative. Retrieved from

   + Collections as Data: Stewardship and Use Models to Enhance Access. Sept 2016, Library of Congress, Washington D.C.. Retrieved from

   + Designing the Future Landscape: Digital Architecture, Design, and Engineering Assets. Nov 2017, Library of Congress, Washington D.C.. Retreived from

   + Newman,J.(2011). (Not) Playing Games: Player-Produced Walkthroughs as Archival Documents of Digital Gameplay. International Journal of Digital Curation. 2011; Issue 2, Volume 6.

   + Swalwell, M. (2009). Towards the Preservation of Local Computer Game Software: Challenges, Strategies, Reflections. Convergence: The International Journal of Research into New Media Technologies, 15(3), 263–279. doi:10.1177/1354856509105107